Further Reading

Deepen your knowledge with carefully selected resources.

7.1: Guttentag, D.A. (2010) ‘Virtual reality: Applications and implications for tourism’, Tourism Management, 31 (5), pp. 637–651. doi: 10.1016/j.tourman.2009.07.003.

Description: This article explores virtual reality opportunities in tourism and also provides helpful definitions and background

7.2: Rauschnabel, P.A., Rossmann, A. and tom Dieck, M.C. (2017) ‘An adoption framework for mobile augmented reality games: The case of Pokémon Go’, Computers in Human Behavior, 76, pp. 276–286. doi: 10.1016/j.chb.2017.07.030.

Description: Evaluates the benefits and risks of users adopting AR games

7.3: Rane, P., Kim, H., Marcano, J.L. and Gabbard, J.L. (2016) ‘Virtual road signs: Augmented reality driving aid for novice drivers’, Proceedings of the Human Factors and Ergonomics Society, 60 (1), pp. 1748–1752. doi: 10.1177/1541931213601401.

Description: Interesting article about the potential application of augmented reality driving signs for novice drivers, with background into the key issues and justification for its requirements, supplemented by illustrations showing how this works